The official rulebook for every Locked In session — game formats, overflow protocols, and owner participation guidelines. Know the rules. Play locked in.
Game Format
Matches will not have a time limit — unless they exceed 10 minutes.
The match will be decided by a win factor.
The game ends after 8 points (2-pointers and 3-pointers apply).
2 teams play simultaneously on both sides of the court — 4 teams active at once.
Fouls are self-called. In doubt: ask the organisers, or shoot for the ball.
4 Team Dynamic
Matches have a set time limit of 7 minutes.
Match is decided by a win factor.
The game ends at 12 points.
In case of a tie, both teams leave and both waiting teams enter the court.
Each team can earn two consecutive wins — after that, the winning team must leave.
One of the organisers is going to be the referee.
3 fouls in a row grants the fouled team 1 free throw.
3 Team Dynamic
Matches will not have a set time limit.
Match is decided by a win factor.
The game ends after 8 points.
The winning team stays on the court.
Fouls are self-called. In doubt: ask the organisers, or shoot for the ball.
2 fouls in a row grants the fouled team 1 free throw.
When the court fills up
Applies to the 4 vs 4 format. Ideal capacity: 24 players. Maximum: 32 players. Four teams always play simultaneously (2 per side); remaining teams wait on standby.
| Players | Teams | Standby | Points | Timer |
|---|---|---|---|---|
| 24 | 6 | 1 | 8 pts | None |
| 28 | 7 | 3 | 8 pts | 8 min |
| 32 | 8 | 4 | 7 pts | 8 min |